Friday, November 22, 2019

CGI reveiw project


     Today I will be reviewing the film Pockets and it's CGI. The film is about a guy who tries to mug another guy, but the guy getting mugged has special pockets. His pockets act like portals, and when he sticks his hands into his pockets, his hands go into other peoples pockets. The producers are Dan Kwan, and Daniel Scheinert. While watching this film for the first time, the ability into reach in one pocket and have your hand come out another person's pockets, really caught my attention. CGI was used to make this possible.
    In my opinion, the most impressive scene from the film was the scene when they are fighting by punching each other through pockets. This is done using CGI. The hands coming out of the pockets are likely fake, and a design made by the computer. The mood of this film is intense throughout most of it. However, at the end, there is a hot pocket scene that is funny. It also uses CGI. At the end, the guy who was getting mugged had won, and was showboating. He ate a victory Hot pocket. However, he forgot that it was technically a pocket. The other guy reached into it and killed the other man, as this meant that he was reaching inside the other guy. The CGI used here was for when he reached inside the hot pocket, killing him. This likely used similar CGI to that of before, when they are fighting. In conclusion, they used CGI of different kinds during this project. There were multiple moods and themes throughout the short film.

Friday, November 8, 2019

NBA 2k game review - Mason Cirone - period 2



NBA 2k 18 game review


Mason Cirone


Period 2






       Today I will be reviewing NBA 2k 18. I chose to review this game for numerous reasons. The main reason being that I own this game and I enjoy playing it very much. Another reason is I always wondered what went into making a game like NBA 2k 18.
      To make a game like NBA 2k 18, lots of computer technology, and 3D design go into it. In order to make the movement of the in game characters look realistic, they put motion sensors on people while they play basketball. They do this to capture their movements to make the game be more human-like. They use coding to determine the chances of making a shot, fouling and more.
      I think it would be hard to work in a 3D design enviorment, as it would be a lot of work. I could not see myself working in this career, because I think it would be confusing.